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What Could Be

60 posts under this tag.

Star
Reality is broken 2
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Feb
06

It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.

So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.

That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.

My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.

We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.

Star
Google vs. China 2
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Jan
19

I believe the Google-China faceoff a momentous occasion. A major fallout between 2 of the very most powerful organizations on Earth.

So I created this experimental summary to try to wrap my head around it. The idea is to aggregate all the developments of a major news story, linking even more aggressively than Wikipedia and straight to first sources as much as possible. The favicon bullets are links to that paragraph’s source. All emphases mine.

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The Dream 2
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Nov
12

I’d rather be a maker than an employee.
I’d rather craft products than nurse a job.
And I’d rather be a customer than a boss.

 

Post-symbolic communication viral for Google Wave 2
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Oct
20

This kind of video (rebus rap) is almost a genre already and it’ll just keep getting better.

Scratch Interface (!) 2
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Aug
08

This may just be the coolest interface ever. I thought it was a joke when I first read about it: interact with computers through scratching your fingernail on surfaces. Simply amazing.

From the prolific interface genius that is Chris Harrison. Jump to 3:14 for the best concrete example of the technology in use: controlling your phone with gestures on a normal table with nothing but a stethoscope on it.

Computation at its root is distilled physics, interacting with our everyday physics it can produce pure magic. Think of accelerometers as well, or the now commonplace touch displays.

Seasteading 2
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Jul
11

...dynamic geography may finally strengthen anarchy’s weakest link. It is difficult to seize hold of water—it tends to fragment into tiny pieces and swirl away. Counterintuitive though it may be, this apparently shifty foundation will provide a stable base for anarchy.

The landlubbers and groundhogs can keep their monopoly-inducing dirt – we’ll take everything else.
At first I dismissed the idea of seasteading, of colonizing the seas to establish new nations in them. But a quick skim today through the Seasteading Institute proved a several hours affair, and I’m thoroughly intrigued. As Patri remarks at several places, they turned to the oceans because it was the least claimed space but they found that its intrinsic dynamics were uniquely suited to freedom. When it becomes inherently possible to move not only yourself but all your belongings, your house, your building, or even your neighborhood, a whole new freedom of association can become the effective base of societies.

The sea is bigger than capitalism, communism, or anarchism. It’s a whole new meta-system, with different dynamics that give hope of different results.

Perhaps the Pacific ocean, the world’s biggest expanse, will one day become the new West, the new frontier, will one day hold the most diverse, innovative, prosperous civilization on Earth. History hasn’t stopped, changes of this scale and strangeness will happen.

Star
Medusa math 2
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Jun
27

Mango Medusa! Let us imagine that intelligence had resided, not in mankind, but in some vast solitary and isolated jelly-fish, buried deep in the depths of the Pacific Ocean. It would have no experience of individual objects, only with the surrounding water. Motion, temperature and pressure would provide its basic sensory data. In such a pure continuum the discrete would not arise and there would be nothing to count.
Michael Atiyah’s thought experiment, as quoted in Is God a Mathematician?
I loved this thought experiment because it’s the first instatiation I see of what a truly different kind of math would be like. Just imagine, a math without integers! As Jameson Graber elaborates here, we started with integers and only through calculus first started to truly grasp the continuous. What if there were other paths?

Having thought about this question a good deal, I believe that math is a human construct in that the Math that is possible is far Vaster than we imagine, and from that gnarly Vastness we choose only one thread. That’s what Atiyah’s quote illustrates to me.

Without beings to think it Math exists only in a combinatorial, potential form, just like all that we’ll ever write already exists in a latent form in the alphabet.

As to its universal truth, validity, applicability…, perhaps all that can be said is that empathic nonhumans might be able to get and accept some of it, just as exotic stories start to make sense to us only after we understand the exotic sensibilities that gave rise to it.

Math is not a special, magical kind of thought but simply the ever more sophisticated, ever more rigorous thought that we have. That it is, as it is famously said, “unreasonably effective”, is just an endorsement of thought itself.

this is how we will talk after symbols 2
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Jun
23

World Builder is a stunningly beautiful video.



A few years ago, I learned from Jaron Lanier about a beautiful dream he calls post-symbolic communication. It’s a dream that has stayed with me since, a powerful, subtle idea. It’s the dream that in the near future we’ll be able to talk not only through words and our voice, but through anything we can dream of. Instead of describing something with words, we would build it, as naturally as we now shrug or wag our finger. It’s about how gods might talk.

This video, so clearly a labor of love, is a marvelous embodiment of that dream. Fittingly, not a word is spoken in the entire 9 minutes.

If art is already there, perhaps we’re closer than we think.

Google Street View ever more shockingly good 2
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9
Jun
06

”Just” through incremental improvements, from 2 years ago.


There’s no one revolutionary thing that has changed, it’s just incremental steps.

An Intimate History of Humanity 2
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9
Jun
06